Without the randomly generated maps of other similar titles in the genre, there’s a good reason to learn and get accustomed to carving paths through the world. Much like the previous Titan Quest, there’s a wide breadth of landmass to explore in Grim Dawn. With thousands of enemies to dispatch in that hunt for greater loot and higher character levels, that’s sure to help increase the longevity of anyone’s gaming mouse. Gone is the need to click endlessly to murder groups of fodder and enemies: Grim Dawn offers a smart targeting feature where a single mouse click can be enough to clear out entire swaths of enemy raiders. Crate Entertainment has taken some creative liberties with the loop and added some general enhancements. The core gameplay to Grim Dawn should feel familiar to those that have played at least one previous entry in the action RPG genre: click on enemies to kill them, pick up loot and shiny new gear to kill them faster, and repeat as damage and stats on gear increase as the cycle begins anew.
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Being able to freely customize two classes into a single powerhouse gives players much greater freedom with adapting a build to their playstyle, and as the game is continuously patched, new viable skill sets are popping up frequently. My personal favorite combination through my hours in the world of Cairn was the fraternization of Demolitionist and Occultist, resulting in a unique Pyromancer class that laid waste to anything in its path through the use of dual-wielding pistols and various elemental damage buffs. What sets Grim Dawn apart from its contemporaries is the addition of dual-classing, giving players the option to pick a second class and working their masteries in tandem to create unique skill synergies. Upon being liberated from the gallows and given the chance to properly set foot in Cairn and destroy the walking dead just outside town, players pick from one of six classes and work towards unlocking the specialties of that particular class through the constant addition of skill points with every level increase. The first glimpses into the world of Cairn matches that of a Salem Witch Hunt a reluctant hero finds themselves possessed by an otherworldly spirit and nearly hanged by those wishing to keep peace in the town of Devil’s Crossing. The setting of Grim Dawn draws not from previous works under Crate’s belt such as Titan Quest, but rather a dynamic based upon equal parts Essex County, Massachusetts and the unsavory Wild West. Years of pedigree in the genre have culminated in a new title that takes the conventions of prior titles and mixes them fluidly with mechanics to create a project that feels familiar, yet undeniably fresh. The shrine is located at the north end by the exit and is reconsecrated by defeating a wave of aetherials.Crate Entertainment’s dedication and passion for the action role-playing genre certainly shows with the recently released Grim Dawn for the PC. Near the bridge that leads to Wightmire proper is an underground passage. The shrine is near the northern entrance, and reconsecrating it requires defeating an easy wave of slith enemies. In the Foggy Bank area (while traveling north from Devil's Crossing to Burrwitch), you will come across a cavern with two entrances. Repair the shrine with an aether crystal (in Elite mode, you need 3 aether crystals instead).Īfter defeating Viloth The Corrupter (found by going underneath Devil's Crossing to the Aquifer) this shrine is found on the far east side of the map and is repaired using an aether crystal. After killing Kyzogg in the Burial Hill, head up the bottom, center path on the map to find the shrine at a dead end. This first shrine should be easy to spot, as its in an area with the first quest boss, Kyzogg The Reanimator.
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Before hunting down the shrines in the first and second acts, you may also want to take a gander at our complete class masteries guide to decide which dual class combination you want to try out in this dark action RPG! Grim Dawn Act 1 Shrines Shrine 1